Final Swarm Wave Survival DPS and Build Optimizer

Diagnose the build bottleneck that ends each Final Swarm run with the Holy Trinity DPS math, Wave 8 boss inflection, Purple and Red ghost-phase multipliers, and a phase-aware recommended next three in-run picks.

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Final Swarm Wave Survival DPS and Build Optimizer

Diagnose the build bottleneck that ends each Final Swarm run with the Holy Trinity DPS math, Wave 8 boss inflection, Purple and Red ghost-phase multipliers, and a phase-aware recommended next three in-run picks.

Final Swarm Wave Survival DPS and Build Optimizer

Enter your Skill Tree ranks, weapon, and in-run card picks to surface DPS, durability, the diagnosis that ends your run, and the phase-aware next three picks for the current wave.

Skill Tree ranks
In-run card picks

DPS (AoE / Holy Trinity)

16.8 dmg/s

Single-target: 16.8 dmg/s

Max HP

100 HP

DR: 0.0%

Boss burst

35.0 dmg/hit

Hits to death: 2.86

Ghost phase

normal (1.0×)

Wave ceiling: 1

Build diagnosis

Diagnosis: low_dps | Archetype: early_camp

Mobs at wave 1: 40 mobs, 25 HP each, 8 dmg/hit

Recommended next three picks

  1. Multi-Shot
  2. Attack Speed
  3. Projectile Count

Warnings

  • Per-weapon base damage and per-node multipliers are guidance-grade; rerun once Evolution Studio Games publishes official stats.

Source: final-swarm_data-collection.md, final-swarm_tools-design.md. Per-weapon base damage and per-node multipliers are guidance-grade player-entered scenarios; rerun once Evolution Studio Games publishes official stats.

Replace this scaffold with verified instructions, examples, formula details, and limitations before publishing.